They were successful, and Solstheim was integrated into the province of Skyrim, but Fort Frostmoth remained occupied by Imperial Legion forces. īy 3E 433, the money had run out at Raven Rock, and the Nords of Skyrim launched a campaign to claim the whole of Solstheim and remove the Imperial fort. The Bloodmoon Prophecy was fulfilled that same year, but the Hunt was foiled by the Nerevarine. The East Empire Trading Company identified the island as a rich source of ebony, and founded the mining settlement of Raven Rock in 3E 427. It was claimed as an "Imperial territory" with the building of Fort Frostmoth. Although the existence of Solstheim was common knowledge in the Second Era and it had been generally considered a part of Skyrim at the time, Solstheim was apparently forgotten by the late Third Era, when it was rediscovered by the Imperials. The Hunt was marked by several signs, the most significant of which being the return of werewolves to Solstheim.Īccording to written history, Thirsk was founded early in the Third Era by a group of Skaal who left the Skaal Village to live in the wilds as true Nords. Solstheim was often used as a Hunting Grounds by Hircine, who would return to the island every era as part of the Bloodmoon Prophecy. The island is filled with outlaws such as witches and Reavers. Their origins are a mystery, and they have little culture of their own. Solstheim is home to an indigenous race of small, goblin-like creatures called Rieklings. The Nords subsequently attacked the Dwemer holdings on Solstheim. The Dwemer also once had a presence on the island, until the Battle of Red Mountain in 1E 700 led to the disappearance of the entire race from Mundus. The Snow Prince was killed during the battle and the elven forces were routed, leading to the ultimate collapse of Snow Elf society. The final stand between the Nords and the Snow Elves took place on Solstheim, at the Battle of the Moesring. Like on the mainland, the Nords shared the island with the native elves. The Dragonborn DLC also takes place on the island of Solstheim, 200 years after the events of Bloodmoon.The Skaal, an offshoot tribe of Nords, are known as the "heirs of the Guardian", and may have come to the island at this time. The Elder Scrolls V: Skyrim is also set in the land of Skyrim, another Nordic territory. If the player wins, they must then escape from the crumbling glacier, thereby completing the main quest. He tells them that they must fight until only one is still living if the player survives, they must fight one of Hircine's aspects - strength (a bear), speed (an elk), or guile (his own form). The Daedric Prince takes the four greatest champions on Solstheim, including the player, to his glacier home. The player is informed of the Bloodmoon Prophecy, a ritualistic hunt led by the Daedra Lord Hircine. The player must then perform several rituals to be accepted into the village.
![solstheim morrowind solstheim morrowind](https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-elder-scrolls-5-skyrim/3/37/Dragonborn_map.jpg)
When the fort is attacked by werewolves, the player must travel to the Nord village of the Skaal at the north of the island. In the Bloodmoon main quest, the player starts by doing odd jobs for the Imperials' Fort Frostmoth on Solstheim. It is disputed territory, with both provinces claiming the island. Unlike Tribunal, which is intended to be played after the completion of Morrowind 's main quest, Bloodmoon 's main-quest is self-contained within the expansion.īloodmoon takes place on the island of Solstheim, northwest of Morrowind, the main landmass of its eponymous game, and north-east of Skyrim. Bloodmoon also uses larger and more detailed environments, including snowfall, thus raising the computer hardware requirements, though the ash storms of the original game are much more graphically demanding than the snow of Bloodmoon.Īs with Morrowind and Tribunal, Bloodmoon has many side-quests to finish and many caves to explore aside from its main quest. This expansion adds new enemies, the East Empire Company as a joinable guild, and the possibility to become a werewolf, akin to the inclusion of vampires seen in Morrowind. This is largely because the island sits more or less astride the border between Morrowind and the Nord homeland of Skyrim. Rather than the Dunmer (dark elves) that are the indigenous race in the nearby Vvardenfell, Solstheim is populated largely by the Nord race. Unlike the first expansion Tribunal, which added a city separate from the world map consisting of interior cells, Bloodmoon adds a large new island to the original world map, a cold northern territory named Solstheim.
#Solstheim morrowind windows
It was originally released as an expansion set for Microsoft Windows and is included within the Morrowind: Game of the Year edition for Xbox. The Elder Scrolls III: Bloodmoon is the second expansion pack for The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios.